0.5.2
Egg Ascent (EARLY ACCESS) » Devlog
- Time medals
- You can now earn medals based on your level times
- You can view the medals in the level select
- Medals in order from worst time to best: Green > Silver > Gold > Diamond > Dev
- Only visible if timer is enabled
- Can also see if a level was completed, and what medal you got for a level, through the pause menu
- Death counter
- Finally added a death counter!!
- Count goes up every death and level reset
- Can be toggled in “settings > game > show death count”
- Can see level, world, and game deaths
- To see level death counts, pause the game during the level
- To see world deaths, look in the bottom right of the level select
- To see total deaths, open the settings menu
- Will figure out where else I can put it but threw it in the pause menu really quickly because I know people have wanted it
- Level changes
- Egg hard 18: Remade entire level
- Key hard 16: Remade entire level
- Key 19: Changed position of key
- Egg insane: Added cannons
- Probably going to remake this entire level at some point but probably not
- Key insane: Remade start of level
- Egg 13: Removed the crazy ass skip, there’s still a skip in the level I just didn’t like being able to finish the level with a single spring it felt kinda lame
- Portal 6: Made easier to complete without early teleporting
- Sticky 7: Made easier to complete without early teleporting
- Egg hard 13: Added second spring
- Egg hard 14: Changed position of golden egg to be closer
- Smaller changes
- VSYNC SETTING!!
- Didn’t even realize this game was just stuck with vsync on for 2 years but it was
- Now there’s a toggle in the game settings, right under fullscreen, feels a lot snappier on my dookie butt 60hz monitor crazy I never realized this lmaoo
- Cannon shoot & cannonball break sounds now don’t play if they are too far away
- Button juice :3c
- In the level select the buttons clip out of the box, looking into a way to fix this
- Remade tutorial text boxes
- Now show key/mouse prompts instead of just saying “w key” or “right click”!! Currently this doesn’t change depending on your custom binds but the groundwork is set up
- Text boxes no longer show in hard mode levels
- Changed these to set up for localization
- Added graphics page to settings
- Contains screen shake, fullscreen, and vsync setting
- Spring directional influence is stronger
- Not sure if this was a well known feature or not but if you’re holding a direction while bouncing on a spring you will be sent more in that direction, made it influence the direction a little more to make it a bit more impactful
- Sticky eggs now have a longer reach while going at high speeds
- Console now pauses the game when opened
- Can now toggle fullscreen even when the game is paused
- Timer is now on by default
- Settings description box was remade, size should be more consistent
- Added spacing to settings tabs
- VSYNC SETTING!!
- Bug fixes
- Fixed restarting level while it’s already restarting, caused screen flickering
- Stopped spring from playing the bounce sound multiple times at once, used to play it super loud
- Fixed bug where dying and teleporting at the same frame would fling you
Files
Egg Ascent 0.5.2.zip 18 MB
Aug 25, 2022
Get Egg Ascent (EARLY ACCESS)
Buy Now$10.00 USD or more
Egg Ascent (EARLY ACCESS)
Suck and spit momentum based platformer
Status | In development |
Author | pinkitten |
Genre | Platformer |
Tags | 2D, egg, Fast-Paced, momentum, Physics, Pixel Art, Speedrun |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.